Overview
This role supports the design, delivery, and experimentation phase of an innovative curriculum for the Game Changers Coalition, focusing on empowering adolescent girls in the gaming industry.
Tasks Summary
- Act as the focal point for curricular content and discussions.
- Ensure timely and quality delivery of curriculum-related components, including ideation recommendations, curriculum development/adaptation/enhancement/upgrade, training material, and monitoring and evaluation tools.
- Incorporate the latest techniques and technologies into the classroom, adapted for adolescent girls.
- Adapt the curriculum for several different countries in partnership with UNICEF Country Offices.
- Ensure cohesiveness and alignment of curriculum content with other digital product/gaming related programmes at the Office of Innovation.
Experience Requirements
- At least 5 years of professional work experience in a relevant field, such as conducting research and collaborating with educators, STEM/STEAM experts, policymakers, gaming industry, gender equality groups and other professionals to develop quality curricula and learning resources, is required.
- Relevant experience at country level, particularly in development, fragile settings and humanitarian contexts is desirable.
- Experience in gender equality and women's empowerment projects with girls centered approaches is preferred.
- Experience designing STEAM engaging curriculum including digital content and quality teaching resources is preferred.
- Experience in working with multiple countries and with multiple stakeholders is preferred.
Qualification Requirements
- An advanced university degree (Masters or higher) in Education, Curriculum Design, Research, STEAM or STEM education and/or Gender Studies is required.
- A first University Degree in a relevant field combined with 2 additional years of professional experience may be accepted in lieu of an Advanced University Degree.